Friday, May 18, 2012

NVIDIA Announces Cloud-Direct Gaming From A GPU Thanks To ...

In keeping up with the excitement of its exciting Players? Choice Awards, NVIDIA is set to revolutionize graphics and gaming as we know it. CEO Jen-Hsun Huang has shared that?the company plans on using distributed graphics to stream low-latency video games from the internet to computers. In order to power this great concept, NVIDIA has partnered with cloud gaming giant Gaikai and argues the new GeForce Grid GPU actually has a reduced latency of streaming games to just ten milliseconds. Sounds impossible, but it?s definitely been acheived people. To do this feat, the GPU captures and encodes the game frames rapidly in a single pass and promises the enhanced Gaikai service will be available not just Android smartphones and tablets, but TVs as well.

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There?s reason for why both companies are excited about the partnership as well. David Perry of Gaikai recently showed off the technology in an event and also announced Gaikai will work with NVIDIA to produce content for the GeForce Grid GPU. In the demo, Perry was playing an unreleased first-person shooter called Hawken which was operating on an ASUS Transformer Prime which happened to be powered by the GeForce Grid GPU. Perry was playing the game against an opponent who was operating the game on an LG Cinema TV without an external console? essentially the ethernet cord connected to the TV was the console. The cool thing about the demo is gamers can play across platforms which may not have the same processing power? all because of the GeForce Grid doing much of the dirty work. In addition, the server hosting the gameplay was estimated to be 10 miles away, yet the gameplay was lag-free which gave the impression gamers can utilize the technology as if they?re playing on a local machine.

?The demo is interesting and all, but I?m sure most of you are wondering what in the world is used to power this GeForce Grid and how this puppy works, right? Well, the Grid utilizes two NVIDIA Kepler GPUs with 3,072 CUDA cores on each processor which provides 4.7 teraflops of 3D shader performance and will feature a 250W TDP. Jen-Hsun Huang adds further insight by describing how the new unit works:

?Where we used to render from frame buffer and copy to the CPU for compression and streaming, here it?s already streaming right out of the GPU, saving encode time, not to mention copy time. Compressing and streaming in parallel? we?ve taken maybe a couple hundred milliseconds of lag, and reduced it to something that?s the same performance and snappiness as a game console?.

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The clever way GeForce Grid works doesn?t stop there either. From the client end, all that is required to stream the graphically appealing content is a standard H.264 hardware video decoder. In other words, if your device can play video content, it can run GeForce Grid streamed games according to Huang. Also? rumor has it that NVIDIA is planning to go all in and offer Netflix-like subscriptions for the GeForce Grid and charge a roughly $10 monthly fee for access to the streaming game catalog which would put it in direct competition with OnLive?s streaming gaming service. While some heavyweight developers such as Epic, Capcom and THQ are also rumored to support the cause, there?s no word on when the GeForce Grid will be launched for customers.

Sounds like this is yet another reason for you all to try to grab one of those ASUS tablets folks. Remember gang, you?ve got your chance to grab one through our Transformer Pad Prize Pack?contest, so make sure you hurry? the contest ends tonight!

source: The Verge

? See more articles by Roy Alugbue

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